0xS4N4TG/kinetograph
A blazingly fast programmatic video engine, made for agents.
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README & documentation
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kinetograph. A blazingly fast programmatic video engine, made for agents. Examples · Editor · Get started · The engine · Use with agents You (or an agent) write a video in TypeScript with Remotion's API, CSS, SVG, Canvas 2D, WebGL shaders and Web Audio; Node runs the code; a Rust GPU compositor, loaded into Node as an N-API addon, draws every frame. Existing Remotion projects render as they are: remotion and @remotion/ imports resolve to Kinetograph's own implementation of them. The film above is 1,184 frames of 1080p video, sound included, rendered in 26 seconds on a laptop. It is one TypeScript project in examples/launch. Credits for the film's footage (archive.org/details/111-h-1555), a US government work. "Custom Transitions: Film Burns"); they are not in the repo. Each clip is an example in this repo. Times are kinetograph render --concurrency 4 on an Apple M4, the median of three runs. Three reels…
Read the full README ↗ · Preview checked 2026-10-28T12:25:54.964Z
Inside the original README — Document outline
- Rendered with Kinetograph
- Papercut explainers
- The editor
- Status
- Architecture
- Projects in TSX
- Build from source
- License
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What this repository does
A blazingly fast programmatic video engine, made for agents.
Repository facts
- Owner
- 0xS4N4TG
- Primary language
- TypeScript
- Stars
- 345
- Forks
- 24
- Open issues + pull requests
- 0
- License
- Other
- Archived
- No
- Default branch
- main
- Created
- 2026-10-23T05:15:41.000Z
- Last push
- 2026-10-29T17:50:24.000Z
Topics and intended use
Owner-supplied topics: agents, ai-agents, ffmpeg, gpu, hyperframes, mcp, motion-graphics, programmatic-video, react, remotion, rust, skia, typescript, video, video-rendering, wgpu
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Source and freshness
Source: GitHub. Metadata observed 2026-10-30T12:16:30.730Z. Daily imports are snapshots, not real-time monitoring.
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