Apolinario-coder/SkyRecomp

Static recompilation of The Legend of Zelda: Skyward Sword for PC

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README & documentation

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Sky Recomp is a native cross-platform port (Windows, Linux, and macOS) based on static AArch64 -> C recompilation of The Legend of Zelda: Skyward Sword HD. Development status: experimental. Full-game stability has not been established. Crashes, menu freezes and rendering differences are still being investigated. Use the diagnostic log to report a problem; see the review of reported issues for confirmed changes and remaining checks. Source folders and local runtime files are described in Repository layout. The launcher imports prepared files; it does not decrypt NSP/XCI images or accept console keys. See game file setup. Ensure MSYS2 UCRT64 with clang, lld, and make is installed. Run: See detailed instructions in docs/BUILD-linux.md. See detailed instructions in docs/BUILD-macos.md. Sky Recomp was made possible thanks to the groundbreaking work of the LAS Recomp project by @peiikai and contributors. Much of the architectural design, ARM64-to-C static recompilation pipeline, Maxwell NVN translation layer, Vulkan/SDL3 compatibility…

Apolinario-coder/SkyRecomp on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-10-30T22:35:06.255Z

Inside the original README — Document outline
  1. Sky Recomp - Native PC Recompilation
  2. Port Features
  3. Architecture & Pipeline
  4. Getting Started
  5. System Requirements
  6. How to Play (Release Packages)
  7. Compiling from Source
  8. Acknowledgments & Special Thanks
  9. Credits
  10. Projects & Foundations
  11. Visual Assets
  12. Libraries and Tools

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What this repository does

Static recompilation of The Legend of Zelda: Skyward Sword for PC

Repository facts

Owner
Apolinario-coder
Primary language
C
Stars
411
Forks
27
Open issues + pull requests
48
License
Other
Archived
No
Default branch
main
Created
2026-10-17T09:17:49.000Z
Last push
2026-10-22T04:04:44.000Z

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