Apolinario-coder/SkyRecomp
Static recompilation of The Legend of Zelda: Skyward Sword for PC
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README & documentation
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Sky Recomp is a native cross-platform port (Windows, Linux, and macOS) based on static AArch64 -> C recompilation of The Legend of Zelda: Skyward Sword HD. Development status: experimental. Full-game stability has not been established. Crashes, menu freezes and rendering differences are still being investigated. Use the diagnostic log to report a problem; see the review of reported issues for confirmed changes and remaining checks. Source folders and local runtime files are described in Repository layout. The launcher imports prepared files; it does not decrypt NSP/XCI images or accept console keys. See game file setup. Ensure MSYS2 UCRT64 with clang, lld, and make is installed. Run: See detailed instructions in docs/BUILD-linux.md. See detailed instructions in docs/BUILD-macos.md. Sky Recomp was made possible thanks to the groundbreaking work of the LAS Recomp project by @peiikai and contributors. Much of the architectural design, ARM64-to-C static recompilation pipeline, Maxwell NVN translation layer, Vulkan/SDL3 compatibility…
Read the full README ↗ · Preview checked 2026-10-30T22:35:06.255Z
Inside the original README — Document outline
- Sky Recomp - Native PC Recompilation
- Port Features
- Architecture & Pipeline
- Getting Started
- System Requirements
- How to Play (Release Packages)
- Compiling from Source
- Acknowledgments & Special Thanks
- Credits
- Projects & Foundations
- Visual Assets
- Libraries and Tools
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What this repository does
Static recompilation of The Legend of Zelda: Skyward Sword for PC
Repository facts
- Owner
- Apolinario-coder
- Primary language
- C
- Stars
- 411
- Forks
- 27
- Open issues + pull requests
- 48
- License
- Other
- Archived
- No
- Default branch
- main
- Created
- 2026-10-17T09:17:49.000Z
- Last push
- 2026-10-22T04:04:44.000Z
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