BlueHeisenberg/SCSKiller
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
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README & documentation
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SCSKiller Shader Compilation Stutter Killer. SCSKiller compiles your games' shaders into your GPU driver's cache before you play, so the game doesn't stop to compile them mid-game. Free and open source, for Windows. Website · Download · Patreon · Discord · X · Report a bug · Request a game When a game meets a new effect, your GPU driver has to compile its shader right then, and the frame waits for it. That's the hitch you feel as shader compilation stutter. SCSKiller reads the shaders a game ships with, works out the pipelines it will build, and compiles them into your driver's shader cache ahead of time, from its own process and with the game closed. When you launch the game, they're already there. About 5 minutes of play per game, cold driver cache → compiled with SCSKiller. A stutter is a shader compile the game had to wait…
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What this repository does
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
Repository facts
- Owner
- BlueHeisenberg
- Primary language
- C#
- Stars
- 539
- Forks
- 7
- Open issues + pull requests
- 35
- License
- GPL-3.0
- Archived
- No
- Default branch
- main
- Created
- 2026-09-29T21:01:10.000Z
- Last push
- 2026-10-04T18:25:34.000Z
Topics and intended use
Owner-supplied topics: amd, directx12, nvidia, pc-gaming, shader-compilation, stutter, windows
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Source and freshness
Source: GitHub. Metadata observed 2026-10-05T12:05:52.305Z. Daily imports are snapshots, not real-time monitoring.
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