BlueHeisenberg/SCSKiller

Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.

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SCSKiller Shader Compilation Stutter Killer. SCSKiller compiles your games' shaders into your GPU driver's cache before you play, so the game doesn't stop to compile them mid-game. Free and open source, for Windows. Website · Download · Patreon · Discord · X · Report a bug · Request a game When a game meets a new effect, your GPU driver has to compile its shader right then, and the frame waits for it. That's the hitch you feel as shader compilation stutter. SCSKiller reads the shaders a game ships with, works out the pipelines it will build, and compiles them into your driver's shader cache ahead of time, from its own process and with the game closed. When you launch the game, they're already there. About 5 minutes of play per game, cold driver cache → compiled with SCSKiller. A stutter is a shader compile the game had to wait…

BlueHeisenberg/SCSKiller on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-10-05T12:33:53.613Z

Inside the original README — Document outline
  1. Why
  2. Results
  3. Features
  4. Install
  5. How to use it
  6. FAQ
  7. Support the project
  8. Build from source
  9. Official links
  10. Licence

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What this repository does

Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.

Repository facts

Owner
BlueHeisenberg
Primary language
C#
Stars
539
Forks
7
Open issues + pull requests
35
License
GPL-3.0
Archived
No
Default branch
main
Created
2026-09-29T21:01:10.000Z
Last push
2026-10-04T18:25:34.000Z

Topics and intended use

Owner-supplied topics: amd, directx12, nvidia, pc-gaming, shader-compilation, stutter, windows

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Source: GitHub. Metadata observed 2026-10-05T12:05:52.305Z. Daily imports are snapshots, not real-time monitoring.

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