Dingo-Shenanigans/ReSkate
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From the publisher
README & documentation
Source previewRead the project’s overview, installation instructions and usage examples. The original README is the source of truth.
play it offline, host your own lobbies and dedicated servers, and mod it. the launcher, the runtime that loads into the game, and the dedicated server. and the game runs even with Steam closed. Releases. ReSkate supports one game build at a time (Steam build 25414733). The menu and console keys can be changed in the launcher's Settings. window. cleanly, are left out with a message naming them, and the rest still load. Only install mods you trust. Mods change game data, and custom scripts can run code. ReSkateServer.exe is a headless lobby that needs neither the game nor Steam installed. It is in the ReSkateServer-.zip of each release. See Server/README.txt for setup, ReSkateServer.json, admin commands, votes and the anti-cheat checks. Each release also ships ReSkateServer-Linux-.zip: the same headless lobby as a native x8664 Linux binary (no Wine, no game install). Setup in short: Details (Steam .so files, world-layers.json, systemd,…
Read the full README ↗ · Preview checked 2026-10-04T12:32:44.449Z
Inside the original README — Document outline
- ReSkate
- Features
- Getting started
- Controls
- Where things are
- Mods
- Dedicated servers
- Linux servers
- Building from source
- Requirements
- Build
- Running your build
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What this repository does
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Repository facts
- Owner
- Dingo-Shenanigans
- Primary language
- C++
- Stars
- 247
- Forks
- 29
- Open issues + pull requests
- 11
- License
- GPL-3.0
- Archived
- No
- Default branch
- main
- Created
- 2026-10-02T15:15:28.000Z
- Last push
- 2026-10-04T05:37:18.000Z
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