Hugo-Dz/spritefusion-sprite-normals

A tool to generate normal maps from any sprite and animated sprite sheet.

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A tool to generate normal maps for pixel art sprites and animations. Written in Rust, available as a CLI and a WebAssembly library. Normal maps let 2D sprites react to dynamic lighting. Ideal for 2.5D games. Features: Requires Rust 1.85 or newer. From this directory: The binary is available at target/release/spritefusion-sprite-normals. To install it locally: Without an output path, maps are saved beside their inputs as n.png. Run spritefusion-sprite-normals --help for every option. GIF and APNG inputs, and PNG sheets with --frame-size, produce three files: Frames are arranged in row-major order. delaysms contains [numerator, denominator] pairs in milliseconds. PNG sheets keep their layout and receive a default 100 ms frame delay. Source loop counts are not exported. Normal PNGs are data textures: disable sRGB sampling in your engine. Use artwork at its native pixel resolution. Generation estimates relief from color and shape; painted highlights can also become surface detail. Build…

Hugo-Dz/spritefusion-sprite-normals on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-11-01T04:51:30.817Z

Inside the original README — Document outline
  1. Sprite Fusion Sprite Normals
  2. Why ?
  3. Perfect for
  4. 💻 CLI
  5. Build from source
  6. Usage
  7. Animations
  8. 🌐 Web (WASM)
  9. Development
  10. Acknowledgments
  11. Other open source pixel art tools
  12. License

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Documentation belongs to its respective authors. Reported project/model license: MIT. A listing is not a grant of reuse or training rights. Confirm the document’s own terms at the source.

What this repository does

A tool to generate normal maps from any sprite and animated sprite sheet.

Repository facts

Owner
Hugo-Dz
Primary language
Rust
Stars
673
Forks
48
Open issues + pull requests
1
License
MIT
Archived
No
Default branch
main
Created
2026-10-19T13:26:45.000Z
Last push
2026-10-20T10:31:00.000Z

Topics and intended use

Owner-supplied topics: gamedev, normal-map, normal-mapping, pixel-art, sprites

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Source: GitHub. Metadata observed 2026-10-26T12:14:13.276Z. Daily imports are snapshots, not real-time monitoring.

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