LTSharpe/OblivionRemasteredPerformanceFix
Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.
Older snapshot: check the original source for current information.
From the publisher
README & documentation
Source previewRead the project’s overview, installation instructions and usage examples. The original README is the source of truth.
[](https://github.com/LTSharpe/OblivionRemasteredPerformanceFix/actions/workflows/build.yml) [](https://github.com/LTSharpe/OblivionRemasteredPerformanceFix/releases) Higher frame rates in towns and crowds, far fewer hitches while you travel, no long frame when you step out of a door, quicker menus, and a few crash fixes, for The Elder Scrolls IV: Oblivion Remastered. The game looks and plays the same: no lowered settings, no shorter view distance, ray-traced lighting stays on its highest setting. The fix changes how the engine does its work, never what it draws. It works on any PC that runs the game, not just ours: it has no per-PC settings or paths, it finds the code it changes in the game itself, and its helper threads adapt to your CPU. It is not tied to AMD: players report it working with NVIDIA and AMD graphics cards, DLSS and FSR, Intel and AMD CPUs, on Steam and Game Pass, and through OBSE64 (Compatibility). How much it gains depends on your hardware:…
Read the full README ↗ · Preview checked 2026-10-31T01:52:07.045Z
Inside the original README — Document outline
- Oblivion Remastered Performance Fix
- Results
- Install (two minutes)
- OBSE64 route: what stays off
- Optional: AMD ML frame generation (Radeon RX 9000)
- What it does
- Check it on your PC (before / after)
- Find good graphics settings
- Uninstall
- Is it safe?
- Compatibility
- FAQ
Headings are captured from the source. Links open the publisher’s document, not a locally hosted copy.
Links from the README
References supplied by the publisher, not independently verified endorsements. Check the destination before downloading files or entering credentials.
Documentation belongs to its respective authors. Reported project/model license: MIT. A listing is not a grant of reuse or training rights. Confirm the document’s own terms at the source.
What this repository does
Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.
Repository facts
- Owner
- LTSharpe
- Primary language
- C++
- Stars
- 407
- Forks
- 15
- Open issues + pull requests
- 4
- License
- MIT
- Archived
- No
- Default branch
- main
- Created
- 2026-10-17T14:28:10.000Z
- Last push
- 2026-10-24T09:39:20.000Z
Topics and intended use
Owner-supplied topics: game-mod, mod, oblivion-remastered, performance, unreal-engine-5
Review the README for scope, installation, examples and limitations. We do not run repository code or certify it.
Evaluate before installing
Review licensing and dependencies, inspect recent commits and unresolved issues, and test in an isolated environment before production use. Stars and forks alone cannot answer these questions.
Source and freshness
Source: GitHub. Metadata observed 2026-10-24T12:13:33.355Z. Daily imports are snapshots, not real-time monitoring.
Popularity and source listings do not establish security, suitability, licensing rights or benchmark performance.