OpenSmash-Ultimate/WindowSmash

Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.

Open original source ↗

Older snapshot: check the original source for current information.

From the publisher

README & documentation

Source preview

Read the project’s overview, installation instructions and usage examples. The original README is the source of truth.

Super Smash Bros. Ultimate as a native Windows program, built on your own PC from your own copy of the game. Setup guide · Playing · Multiplayer · DLC & unlocks · 13.0.5 update · Linux · macOS · How it works A Nintendo Switch and a Windows PC have different kinds of processors, so a Switch game can't run on a PC as it is. An emulator solves that by translating the game while you play. WindowSmash translates it once, ahead of time: it turns the game's code into C, compiles that into an ordinary Windows program, and adds a runtime that gives the game what it expects from a Switch: graphics, sound, controllers, files and networking. The game itself still comes from your files. This repository holds only the translator (the recompiler) and the runtime. What you get WindowSmash plays version 13.0.5 of the game, its last update,…

OpenSmash-Ultimate/WindowSmash on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-10-27T19:14:46.993Z

Inside the original README — Document outline
  1. Contents
  2. What is WindowSmash?
  3. What you need
  4. Game version 13.0.5
  5. Install and play
  6. Step 1: Check your PC
  7. Step 2: Have your game files ready
  8. Step 3: Download WindowSmash
  9. Step 4: Start the installer
  10. Step 5: Let it install the tools
  11. Step 6: Choose your folders
  12. Step 7: Wait while it builds the game

Headings are captured from the source. Links open the publisher’s document, not a locally hosted copy.

Links from the README

References supplied by the publisher, not independently verified endorsements. Check the destination before downloading files or entering credentials.

Documentation belongs to its respective authors. Reported project/model license: GPL-3.0. A listing is not a grant of reuse or training rights. Confirm the document’s own terms at the source.

What this repository does

Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.

Repository facts

Owner
OpenSmash-Ultimate
Primary language
C
Stars
402
Forks
36
Open issues + pull requests
14
License
GPL-3.0
Archived
No
Default branch
main
Created
2026-10-18T00:50:53.000Z
Last push
2026-10-22T11:09:01.000Z

Topics and intended use

Owner-supplied topics: aarch64, direct3d11, native-port, static-recompilation, windows

Review the README for scope, installation, examples and limitations. We do not run repository code or certify it.

Evaluate before installing

Review licensing and dependencies, inspect recent commits and unresolved issues, and test in an isolated environment before production use. Stars and forks alone cannot answer these questions.

README and project files

Issues and maintenance discussion

Releases and changelog

Source and freshness

Source: GitHub. Metadata observed 2026-10-25T12:13:46.029Z. Daily imports are snapshots, not real-time monitoring.

Popularity and source listings do not establish security, suitability, licensing rights or benchmark performance.

Open original source

Related repositories

torvalds/linux

Genymobile/scrcpy

microsoft/PowerToys

colbymchenry/codegraph

git/git

DeusData/codebase-memory-mcp