OverkillLabs3/driveclub-recomp
DriveClub (PS4, version 1.28) running natively on Windows
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From the publisher
README & documentation
Source previewRead the project’s overview, installation instructions and usage examples. The original README is the source of truth.
DriveClub for PS4 (version 1.28), running natively on Windows. The source code is in this repository and the build is on the Releases page. The game's own anti-aliasing is replaced by a modern one, chosen in the launcher: Both use the game's own camera motion. In the game the overlay shows what is active, F9 switches the new anti-aliasing off and on to compare, and F10 switches between FSR and DLSS on RTX cards. Upscaling (launcher, next to Anti-aliasing): the game draws at a lower resolution and DLSS or FSR rebuilds the picture at the full output size, after the game's own effects, so it stays sharp. At 5120x1440 on an RTX 4070 Ti the average went from 48 FPS (DLAA) to 80 (DLSS Quality), 88 (Balanced) and 104 (Performance); FSR 3.1 Quality gave 103 (DLSS's transformer model costs about 3 ms a frame there, for a cleaner picture). It…
Read the full README ↗ · Preview checked 2026-10-29T20:35:20.831Z
Inside the original README — Document outline
- DriveClub Recomp
- Join our Discord community: https://discord.gg/62b8jceumR
- Planned for the next major release
- New in 0.3.0
- New in 0.2.0: DLSS and FSR anti-aliasing
- How to play
- Highlights
- Controls
- Steering wheels
- Settings
- Benchmark
- Known issues
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What this repository does
DriveClub (PS4, version 1.28) running natively on Windows
Repository facts
- Owner
- OverkillLabs3
- Primary language
- C++
- Stars
- 583
- Forks
- 25
- Open issues + pull requests
- 26
- License
- GPL-2.0
- Archived
- No
- Default branch
- main
- Created
- 2026-10-16T20:43:28.000Z
- Last push
- 2026-10-23T10:34:22.000Z
Topics and intended use
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Source and freshness
Source: GitHub. Metadata observed 2026-10-23T12:13:06.193Z. Daily imports are snapshots, not real-time monitoring.
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