OverkillLabs3/driveclub-recomp

DriveClub (PS4, version 1.28) running natively on Windows

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README & documentation

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DriveClub for PS4 (version 1.28), running natively on Windows. The source code is in this repository and the build is on the Releases page. The game's own anti-aliasing is replaced by a modern one, chosen in the launcher: Both use the game's own camera motion. In the game the overlay shows what is active, F9 switches the new anti-aliasing off and on to compare, and F10 switches between FSR and DLSS on RTX cards. Upscaling (launcher, next to Anti-aliasing): the game draws at a lower resolution and DLSS or FSR rebuilds the picture at the full output size, after the game's own effects, so it stays sharp. At 5120x1440 on an RTX 4070 Ti the average went from 48 FPS (DLAA) to 80 (DLSS Quality), 88 (Balanced) and 104 (Performance); FSR 3.1 Quality gave 103 (DLSS's transformer model costs about 3 ms a frame there, for a cleaner picture). It…

OverkillLabs3/driveclub-recomp on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-10-29T20:35:20.831Z

Inside the original README — Document outline
  1. DriveClub Recomp
  2. Join our Discord community: https://discord.gg/62b8jceumR
  3. Planned for the next major release
  4. New in 0.3.0
  5. New in 0.2.0: DLSS and FSR anti-aliasing
  6. How to play
  7. Highlights
  8. Controls
  9. Steering wheels
  10. Settings
  11. Benchmark
  12. Known issues

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What this repository does

DriveClub (PS4, version 1.28) running natively on Windows

Repository facts

Owner
OverkillLabs3
Primary language
C++
Stars
583
Forks
25
Open issues + pull requests
26
License
GPL-2.0
Archived
No
Default branch
main
Created
2026-10-16T20:43:28.000Z
Last push
2026-10-23T10:34:22.000Z

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