Simon3Sarkis/super-odyssey-pc-recomp

A native Windows PC port of Super Mario Odyssey by static recompilation. Bring your own game: no game files included.

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README & documentation

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A native PC port of Super Mario Odyssey for Windows and Linux, made by static recompilation - from your own copy of the game. Updates will come more slowly for a while: the maintainer works a day job and has limited time, but the project continues. The order of work: captures, side by side): rendering, effects, shadows, behaviour and timing. Any difference gets fixed, so that the port plays and looks 1:1 with the original. to take far less disk space, so a first visit to a kingdom or effect never hitches. Smooth, stable frame pacing matters more here than higher numbers. controller fixes. controller layout). Releases will only go out once they've been tested on Windows and a Steam Deck with both game versions. The game's ARM64 code is translated to C ahead of time and compiled into a regular Windows program - no emulator runs while you play.…

Simon3Sarkis/super-odyssey-pc-recomp on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-11-14T17:18:57.872Z

Inside the original README — Document outline
  1. Super Odyssey PC Recomp
  2. Current focus
  3. What it is
  4. Install
  5. Updating
  6. Known issues
  7. Reporting a problem
  8. What you need
  9. Settings
  10. Controls
  11. Files
  12. Building from source

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What this repository does

A native Windows PC port of Super Mario Odyssey by static recompilation. Bring your own game: no game files included.

Repository facts

Owner
Simon3Sarkis
Primary language
C
Stars
288
Forks
12
Open issues + pull requests
17
License
Other
Archived
No
Default branch
main
Created
2026-11-12T01:49:10.000Z
Last push
2026-11-14T04:52:41.000Z

Topics and intended use

Owner-supplied topics: recomp

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Source: GitHub. Metadata observed 2026-11-14T12:24:55.365Z. Daily imports are snapshots, not real-time monitoring.

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