Simon3Sarkis/super-odyssey-pc-recomp
A native Windows PC port of Super Mario Odyssey by static recompilation. Bring your own game: no game files included.
From the publisher
README & documentation
Source previewRead the project’s overview, installation instructions and usage examples. The original README is the source of truth.
A native PC port of Super Mario Odyssey for Windows and Linux, made by static recompilation - from your own copy of the game. Updates will come more slowly for a while: the maintainer works a day job and has limited time, but the project continues. The order of work: captures, side by side): rendering, effects, shadows, behaviour and timing. Any difference gets fixed, so that the port plays and looks 1:1 with the original. to take far less disk space, so a first visit to a kingdom or effect never hitches. Smooth, stable frame pacing matters more here than higher numbers. controller fixes. controller layout). Releases will only go out once they've been tested on Windows and a Steam Deck with both game versions. The game's ARM64 code is translated to C ahead of time and compiled into a regular Windows program - no emulator runs while you play.…
Read the full README ↗ · Preview checked 2026-11-14T17:18:57.872Z
Inside the original README — Document outline
- Super Odyssey PC Recomp
- Current focus
- What it is
- Install
- Updating
- Known issues
- Reporting a problem
- What you need
- Settings
- Controls
- Files
- Building from source
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What this repository does
A native Windows PC port of Super Mario Odyssey by static recompilation. Bring your own game: no game files included.
Repository facts
- Owner
- Simon3Sarkis
- Primary language
- C
- Stars
- 288
- Forks
- 12
- Open issues + pull requests
- 17
- License
- Other
- Archived
- No
- Default branch
- main
- Created
- 2026-11-12T01:49:10.000Z
- Last push
- 2026-11-14T04:52:41.000Z
Topics and intended use
Owner-supplied topics: recomp
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Source and freshness
Source: GitHub. Metadata observed 2026-11-14T12:24:55.365Z. Daily imports are snapshots, not real-time monitoring.
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