adonis-singh/re4

Resident Evil 4 (GameCube, G4BE08 debug build) — complete byte-identical decompilation to C/C++

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README & documentation

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This is a complete decompilation of the GameCube debug build of Resident Evil 4, G4BE08, the "Nov 25 2004" prototype on two discs. The debug build shipped with Bio4.sym symbol files that name every function, and that is what made a full decompilation possible. Building the repository gives back the exact original files: main.dol and all 114 REL overlays, checked against config/G4BE08/build.sha1 on every build. The source is about 570,000 lines of C and C++ in src/ and 44,000 lines of headers in include/, with no assembly files. The code is built with the compilers the original was built with: There are no game assets in this repository. To build it you need your own images of the debug discs. Disc 1 has main.dol and most of the RELs, disc 2 has the four RELs for the island stages. You need Linux, Python 3 and ninja. The first configure run…

adonis-singh/re4 on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-11-05T05:06:30.206Z

Inside the original README — Document outline
  1. Resident Evil 4 (GameCube) decompilation
  2. Building
  3. What's where
  4. How close is the match
  5. Names
  6. Contributing
  7. Legal

Headings are captured from the source. Links open the publisher’s document, not a locally hosted copy.

Documentation belongs to its respective authors. Reported project/model license: CC0-1.0. A listing is not a grant of reuse or training rights. Confirm the document’s own terms at the source.

What this repository does

Resident Evil 4 (GameCube, G4BE08 debug build) — complete byte-identical decompilation to C/C++

Repository facts

Owner
adonis-singh
Primary language
C++
Stars
279
Forks
24
Open issues + pull requests
2
License
CC0-1.0
Archived
No
Default branch
master
Created
2026-09-15T12:10:47.000Z
Last push
2026-09-22T11:56:09.000Z

Topics and intended use

Owner-supplied topics: decompilation, gamecube, powerpc, resident-evil-4, reverse-engineering

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Source and freshness

Source: GitHub. Metadata observed 2026-09-22T12:02:26.135Z. Daily imports are snapshots, not real-time monitoring.

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