adriadam10/mkw-recomp
Static recompilation of Mario Kart World (Nintendo Switch 2) to a native PC program
From the publisher
README & documentation
Source previewRead the project’s overview, installation instructions and usage examples. The original README is the source of truth.
A static recompilation of Mario Kart World (Nintendo Switch 2, versions 1.0.0 and 1.8.0) into a native PC program for Linux and Windows. It needs your own copy of the game, dumped from your own console: nothing of the game is in this repository or in its releases. It is a recompilation, not an emulator. The game's AArch64 code is translated to C ahead of time and compiled for the PC's CPU (x86-64, or AArch64 on Linux); there is no CPU interpreter or JIT. The GPU is not emulated either: NVN2, the Switch 2 graphics API, is reimplemented on top of Vulkan at the API level, and the game's SM86 shaders are translated to SPIR-V ahead of time. Nintendo SDK functions (nn::) are replaced by name with our own code. Early, and moving fast. On 12/11/2026: on AArch64 (its own AppImage; tested on an Adreno 740 handheld). shaders, warms up…
Read the full README ↗ · Preview checked 2026-11-13T12:25:20.903Z
Inside the original README — Document outline
- mkw-recomp
- Status
- Roadmap
- Performance
- Playing
- Extra features
- Mods
- Building from source
- Design decisions (30/10/2026)
- How it was made
- Licenses and credits
- Contributing
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What this repository does
Static recompilation of Mario Kart World (Nintendo Switch 2) to a native PC program
Repository facts
- Owner
- adriadam10
- Primary language
- C
- Stars
- 775
- Forks
- 41
- Open issues + pull requests
- 120
- License
- MIT
- Archived
- No
- Default branch
- main
- Created
- 2026-11-09T15:40:06.000Z
- Last push
- 2026-11-14T08:57:44.000Z
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