apekshik/anyscene
Photoreal Blender scenes from a one-paragraph brief, built by AI agents: image→3D props on fal, scripted layout, lighting, camera and grade.
From the publisher
README & documentation
Source previewRead the project’s overview, installation instructions and usage examples. The original README is the source of truth.
Give it reference images of a place (or a one-paragraph brief) and it builds a dressed, lit Blender scene: a real room with every prop as its own model, practical lights, grime, haze, cinematic camera moves and graded renders. The work is done by an AI agent (Claude, in Claude Code) following SKILL.md. No prop is modelled by hand: each one is generated as an image, turned into 3D with two image-to-3D models on fal, and the better result is picked by comparing same-light renders. The first four were built by an agent working through SKILL.md, with a person checking its gates. The bakery was built end to end by the same process running unattended on a fal GPU worker. This repo is the process and the code. The finished scenes (.blend files, generated models, textures, renders) add up to tens of gigabytes and are not in git. Each scene…
Read the full README ↗ · Preview checked 2026-11-05T12:22:13.165Z
Inside the original README — Document outline
- AnyScene
- Five places, one process
- Quick start
- How the agent works
- Layout
- Hosted endpoint (optional)
- Shooting builds: AnyShot
- Kits: AnyKit
- Render farm add-on
- Licence
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What this repository does
Photoreal Blender scenes from a one-paragraph brief, built by AI agents: image→3D props on fal, scripted layout, lighting, camera and grade.
Repository facts
- Owner
- apekshik
- Primary language
- Python
- Stars
- 313
- Forks
- 35
- Open issues + pull requests
- 1
- License
- MIT
- Archived
- No
- Default branch
- main
- Created
- 2026-10-30T18:39:04.000Z
- Last push
- 2026-11-04T06:47:27.000Z
Topics and intended use
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Source and freshness
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