apekshik/anyscene

Photoreal Blender scenes from a one-paragraph brief, built by AI agents: image→3D props on fal, scripted layout, lighting, camera and grade.

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Give it reference images of a place (or a one-paragraph brief) and it builds a dressed, lit Blender scene: a real room with every prop as its own model, practical lights, grime, haze, cinematic camera moves and graded renders. The work is done by an AI agent (Claude, in Claude Code) following SKILL.md. No prop is modelled by hand: each one is generated as an image, turned into 3D with two image-to-3D models on fal, and the better result is picked by comparing same-light renders. The first four were built by an agent working through SKILL.md, with a person checking its gates. The bakery was built end to end by the same process running unattended on a fal GPU worker. This repo is the process and the code. The finished scenes (.blend files, generated models, textures, renders) add up to tens of gigabytes and are not in git. Each scene…

apekshik/anyscene on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-11-05T12:22:13.165Z

Inside the original README — Document outline
  1. AnyScene
  2. Five places, one process
  3. Quick start
  4. How the agent works
  5. Layout
  6. Hosted endpoint (optional)
  7. Shooting builds: AnyShot
  8. Kits: AnyKit
  9. Render farm add-on
  10. Licence

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What this repository does

Photoreal Blender scenes from a one-paragraph brief, built by AI agents: image→3D props on fal, scripted layout, lighting, camera and grade.

Repository facts

Owner
apekshik
Primary language
Python
Stars
313
Forks
35
Open issues + pull requests
1
License
MIT
Archived
No
Default branch
main
Created
2026-10-30T18:39:04.000Z
Last push
2026-11-04T06:47:27.000Z

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