c22dev/muguet

A native Mach-O port for iOS/macOS of GTA V, with multiplayer

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A native Mach-O iOS/macOS port of GTA V, with multiplayer this whole port relies on the WebAssembly compilation of the game. in a browser, that game.wasm runs inside the JS engine, behind WebGPU, Web Audio, web workers... Muguet throws that layer away and runs the same game.wasm as a regular native app, with wasmtime for the code and wgpu on Metal for the graphics On macOS, the game code is compiled to native arm64 the first time you launch it, then cached. On iOS, we can't properly do that (i dont rlly want you to deal with the hassle of enabling JIT), so the game code is compiled when you build the app and baked into it On top of that, Muguet adds a small UDP multiplayer (for other people who have the same port to play with you) Because I care about me not getting sued, you will need…

c22dev/muguet on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-10-31T02:45:08.367Z

Inside the original README — Document outline
  1. Muguet
  2. How does this work ?
  3. Game files
  4. Requirements
  5. Building
  6. Multiplayer
  7. Limitations
  8. Credits

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What this repository does

A native Mach-O port for iOS/macOS of GTA V, with multiplayer

Repository facts

Owner
c22dev
Primary language
Rust
Stars
635
Forks
202
Open issues + pull requests
14
License
GPL-3.0
Archived
No
Default branch
main
Created
2026-10-10T08:45:02.000Z
Last push
2026-10-16T01:03:27.000Z

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