c22dev/mush8
A native Mach-O iOS/macOS port of Mario Kart 8 Deluxe, with LAN, online and wireless multiplayer
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From the publisher
README & documentation
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A native Mach-O iOS/macOS port of Mario Kart 8 Deluxe, with LAN, online and wireless multiplayer the Switch and Apple Silicon both run arm64, so the game's code can almost run as is. a few instructions can't run outside a Switch (the x18 register, system calls, system registers), so this project rewrites them with a tool called nxpatch the rest, most importance peace is nxhost : it plays the role of the Switch's OS (Horizon) for the game, its services (files, saves, controllers, audio, network...) and its graphics API (NVN), which is turned into Metal. The game's shaders are translated to Metal ones and compiled ahead of time too On macOS, the patched game code is loaded when you launch it. On iOS, and because we don't have JIT, we can't afforc to do that : game code is linked into the app when you build it On top of…
Read the full README ↗ · Preview checked 2026-10-30T23:42:06.734Z
Inside the original README — Document outline
- Mush8
- How does this work ?
- Game files
- Requirements
- Building
- Multiplayer
- Controls
- Mods
- Limitations
- Credits
- Third party
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What this repository does
A native Mach-O iOS/macOS port of Mario Kart 8 Deluxe, with LAN, online and wireless multiplayer
Repository facts
- Owner
- c22dev
- Primary language
- Rust
- Stars
- 603
- Forks
- 108
- Open issues + pull requests
- 12
- License
- GPL-3.0
- Archived
- No
- Default branch
- main
- Created
- 2026-10-16T16:56:14.000Z
- Last push
- 2026-10-21T20:53:12.000Z
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Source and freshness
Source: GitHub. Metadata observed 2026-10-23T12:13:06.193Z. Daily imports are snapshots, not real-time monitoring.
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