chasmlol/SkyCraft
Play Skyrim as a Minecraft player: Minecraft physics, inventory, blocks and combat inside Skyrim's world (SKSE plugin + Fabric mod).
From the publisher
README & documentation
Source previewRead the project’s overview, installation instructions and usage examples. The original README is the source of truth.
Play Skyrim as a Minecraft player. You move with Minecraft's physics, carry Minecraft's inventory and HUD, and place and break blocks in Skyrim's world. You fight Skyrim's NPCs with Minecraft weapons, and they fight back. Neither game is rewritten. Minecraft runs its own game logic, and Skyrim runs its world, NPCs, quests and saves. A Skyrim SKSE plugin and a Minecraft Fabric mod talk to each other through shared memory. Minecraft runs hidden in the background, and Skyrim draws everything. sprinting, jumping, crouching, swimming and falling, and Skyrim's collision is fed into Minecraft's own collision. with its sun, shadows, fog and weather. Minecraft lights (torches, lava, glowstone and so on) light up Skyrim. What you dig out drops as the block it's made of (dirt under grass, then stone with ores, then bedrock), and the hole is real for you, NPCs and items. TNT, creepers and other explosions blow craters…
Read the full README ↗ · Preview checked 2026-10-02T12:56:30.731Z
Inside the original README — Document outline
- SkyCraft
- What works
- Requirements
- Installing
- Using your own launcher
- Playing with friends
- Controls
- Known limitations
- Building from source
- License
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Links from the README
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What this repository does
Play Skyrim as a Minecraft player: Minecraft physics, inventory, blocks and combat inside Skyrim's world (SKSE plugin + Fabric mod).
Repository facts
- Owner
- chasmlol
- Primary language
- C++
- Stars
- 358
- Forks
- 16
- Open issues + pull requests
- 10
- License
- MIT
- Archived
- No
- Default branch
- main
- Created
- 2026-09-30T16:40:20.000Z
- Last push
- 2026-10-01T01:37:21.000Z
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Source: GitHub. Metadata observed 2026-10-02T12:05:32.591Z. Daily imports are snapshots, not real-time monitoring.
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