dgreenheck/tidewater
Coastal town built with Opus 5.5
From the publisher
README & documentation
Source previewRead the project’s overview, installation instructions and usage examples. The original README is the source of truth.
An island fishing game for the browser. Cast from the pier, the beach or your own boat, fight the fish, sell your catch to Joe at the fish stand, and spend it on better gear at Marta's chandlery. Around it is a real-time tropical island and ocean: swim the reef, drive the boat out to deep water, and watch a humpback breach. It runs directly on WebGPU and WGSL with its own small rendering engine, no framework. Play it: https://dgreenheck.github.io/tidewater/ the render down on slower machines. faster because the browser caches them. Fishing 18 Caribbean species. engine, a fish finder and deck floodlights for night fishing. Ocean Sky World grass, with impostors and dithered LOD fades. Lighting and post Audio engine, footsteps by surface, underwater ambience, whale song, and the rod and reel (casts, the bail, reeling, the drag, line snaps, splashes). Walk the deck of the boat while it…
Read the full README ↗ · Preview checked 2026-09-25T12:38:40.522Z
Inside the original README — Document outline
- Tidewater
- Requirements
- Features
- Controls
- Fishing
- URL options
- Running locally
- Project layout
- Credits and license
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What this repository does
Coastal town built with Opus 5.5
Repository facts
- Owner
- dgreenheck
- Primary language
- JavaScript
- Stars
- 528
- Forks
- 125
- Open issues + pull requests
- 8
- License
- MIT
- Archived
- No
- Default branch
- main
- Created
- 2026-09-23T21:40:29.000Z
- Last push
- 2026-09-25T04:02:40.000Z
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Source and freshness
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