dgreenheck/tidewater

Coastal town built with Opus 5.5

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README & documentation

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An island fishing game for the browser. Cast from the pier, the beach or your own boat, fight the fish, sell your catch to Joe at the fish stand, and spend it on better gear at Marta's chandlery. Around it is a real-time tropical island and ocean: swim the reef, drive the boat out to deep water, and watch a humpback breach. It runs directly on WebGPU and WGSL with its own small rendering engine, no framework. Play it: https://dgreenheck.github.io/tidewater/ the render down on slower machines. faster because the browser caches them. Fishing 18 Caribbean species. engine, a fish finder and deck floodlights for night fishing. Ocean Sky World grass, with impostors and dithered LOD fades. Lighting and post Audio engine, footsteps by surface, underwater ambience, whale song, and the rod and reel (casts, the bail, reeling, the drag, line snaps, splashes). Walk the deck of the boat while it…

dgreenheck/tidewater on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-09-25T12:38:40.522Z

Inside the original README — Document outline
  1. Tidewater
  2. Requirements
  3. Features
  4. Controls
  5. Fishing
  6. URL options
  7. Running locally
  8. Project layout
  9. Credits and license

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What this repository does

Coastal town built with Opus 5.5

Repository facts

Owner
dgreenheck
Primary language
JavaScript
Stars
528
Forks
125
Open issues + pull requests
8
License
MIT
Archived
No
Default branch
main
Created
2026-09-23T21:40:29.000Z
Last push
2026-09-25T04:02:40.000Z

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