jaydendavisnc/inkwave

Splatoon-style 4v4 turf-war shooter for the browser, built on three.js. No build step.

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INKWAVE An original Splatoon-style 4v4 turf-war shooter that runs in your browser. Paint the ground, swim through your ink, out-turf the other team. ▶ Play now · Controls · Run locally · How it works · Contributing Gamepads work on the hosted (https) version. On a plain http:// LAN address browsers block the Gamepad API. There is no build step. Any static file server works; the included one also serves to your LAN and sends no-cache headers so module updates are never stale. Useful URL parameters: ?map=halyard&time=dusk picks a stage, &autostart=180 skips the menus into a 180 s match, &autopilot lets a bot drive you. Rendering is three.js r186 (vendored, plain ES modules with an import map) with…

jaydendavisnc/inkwave on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-09-27T12:49:53.220Z

Inside the original README — Document outline
  1. Features
  2. Controls
  3. Running locally
  4. How it works
  5. Browser support
  6. Contributing
  7. License

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Documentation belongs to its respective authors. Reported project/model license: MIT. A listing is not a grant of reuse or training rights. Confirm the document’s own terms at the source.

What this repository does

Splatoon-style 4v4 turf-war shooter for the browser, built on three.js. No build step.

Repository facts

Owner
jaydendavisnc
Primary language
JavaScript
Stars
209
Forks
79
Open issues + pull requests
7
License
MIT
Archived
No
Default branch
main
Created
2026-09-26T12:50:22.000Z
Last push
2026-09-26T12:51:53.000Z

Topics and intended use

Owner-supplied topics: browser-game, game, javascript, shooter, splatoon, threejs, webgl

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Source: GitHub. Metadata observed 2026-09-27T12:03:57.047Z. Daily imports are snapshots, not real-time monitoring.

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