jlrouzies-fr/DLSS5-Feeder
DLSS 5 neural rendering in D3D11/D12/Vulkan games that ship without any DLSS — feeds a synthetic DLAA contract (ReShade depth + motion vectors) to the DLSS 5 add-on via a private D3D12 device.
Older snapshot: check the original source for current information.
From the publisher
README & documentation
Source previewRead the project’s overview, installation instructions and usage examples. The original README is the source of truth.
[](AI-DECLARATION.md) [](https://buymeacoffee.com/jlrouzies) [](https://ko-fi.com/Y8Y61C8124) ↓ Jump to the Table of Contents DLSS 5 neural rendering in games that ship without any DLSS — D3D11, D3D12, Vulkan, OpenGL, 32-bit, even DirectX 10 and DirectX 9. DLSS 5's neural-rendering add-on only works by hooking a game's own DLSS calls. A game that has no DLSS never makes those calls, so the add-on sits idle. DLSS5-Feeder makes the calls itself. It builds a complete DLSS DLAA "contract" out of what ReShade already has — the frame being processed, the depth buffer, and estimated optical-flow motion vectors — runs a genuine DLSS evaluate, lets the DLSS 5 neural-rendering add-on hook into that evaluate, and copies the neural result back into the frame. All inside ReShade's effect chain. ↓ Jump to the Contents None of this is hard, and the automated installer verifies most of it for you. If your game is 64-bit and uses DirectX…
Read the full README ↗ · Preview checked 2026-10-29T12:44:31.559Z
Inside the original README — Document outline
- Description
- Before you install: four things
- 1. You might not need this project at all
- 2. You need one neural add-on installed next to this one
- 3. OptiScaler: only the DLSS-NR fork, and Smooth Motion off on Vulkan
- 4. What this project actually ships, and antivirus warnings
- Contents
- Status
- Install: the automated way
- Install for a 64-bit game
- Deep Fried Chicken: first run
- Alternative: the RenoDX add-on
Headings are captured from the source. Links open the publisher’s document, not a locally hosted copy.
Links from the README
References supplied by the publisher, not independently verified endorsements. Check the destination before downloading files or entering credentials.
Documentation belongs to its respective authors. Reported project/model license: Other. A listing is not a grant of reuse or training rights. Confirm the document’s own terms at the source.
What this repository does
DLSS 5 neural rendering in D3D11/D12/Vulkan games that ship without any DLSS — feeds a synthetic DLAA contract (ReShade depth + motion vectors) to the DLSS 5 add-on via a private D3D12 device.
Repository facts
- Owner
- jlrouzies-fr
- Primary language
- C++
- Stars
- 1,022
- Forks
- 59
- Open issues + pull requests
- 17
- License
- Other
- Archived
- No
- Default branch
- main
- Created
- 2026-08-29T19:52:37.000Z
- Last push
- 2026-09-28T06:21:47.000Z
Topics and intended use
No topics were included in the latest source metadata.
Review the README for scope, installation, examples and limitations. We do not run repository code or certify it.
Evaluate before installing
Review licensing and dependencies, inspect recent commits and unresolved issues, and test in an isolated environment before production use. Stars and forks alone cannot answer these questions.
Source and freshness
Source: GitHub. Metadata observed 2026-09-28T12:05:01.692Z. Daily imports are snapshots, not real-time monitoring.
Popularity and source listings do not establish security, suitability, licensing rights or benchmark performance.