kuraeow/ultratears
Unofficial native Windows port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
From the publisher
README & documentation
Source previewRead the project’s overview, installation instructions and usage examples. The original README is the source of truth.
UltraTears is an unofficial native PC port of The Legend of Zelda: Tears of the Kingdom (Nintendo Switch, version 1.4.3) for Windows. Steam Deck and Linux support is planned and is a high priority. It is not an emulator: the game's program code is translated ahead of time (static recompilation, ARM64 → C → x86-64), and the Switch system and its NVN graphics API are replaced by the port's own implementations on Windows and Vulkan. Shaders and textures are converted for PC graphics cards when the game is built, not while you play. Русская версия: README.ru.md. Early. Measured on the developer's PC (Windows 10, Ryzen, 16 threads, GeForce RTX 3060): Known issues: hitches the first time an effect or place is seen (shader compilation); the controller layout follows the Switch (A is the right face button); no settings menu yet (window size, resolution, upscaling come later). There is no downloadable…
Read the full README ↗ · Preview checked 2026-10-27T12:27:22.488Z
Inside the original README — Document outline
- UltraTears
- Status
- Choose how to build first
- Requirements for either method
- Method 1 — builder package from Releases (recommended)
- 1. Download and extract the builder
- 2. Put the game dump in game
- 3. Run the build
- 4. Start the game
- Method 2 — build the current GitHub source
- What the builder does with the dump
- Controls and updates
Headings are captured from the source. Links open the publisher’s document, not a locally hosted copy.
Links from the README
References supplied by the publisher, not independently verified endorsements. Check the destination before downloading files or entering credentials.
Documentation belongs to its respective authors. Reported project/model license: GPL-3.0. A listing is not a grant of reuse or training rights. Confirm the document’s own terms at the source.
What this repository does
Unofficial native Windows port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
Repository facts
- Owner
- kuraeow
- Primary language
- C
- Stars
- 487
- Forks
- 28
- Open issues + pull requests
- 34
- License
- GPL-3.0
- Archived
- No
- Default branch
- main
- Created
- 2026-10-25T00:04:08.000Z
- Last push
- 2026-11-01T09:35:05.000Z
Topics and intended use
Owner-supplied topics: arm64, arm64-x86, game-port, native-port, proton, recomp, sd13, static-recompilation, steam-deck, tears-of-the-kingdom, totk, vulkan, windows, x86, x86-64, zelda, zelda-pc, zelda-totk
Review the README for scope, installation, examples and limitations. We do not run repository code or certify it.
Evaluate before installing
Review licensing and dependencies, inspect recent commits and unresolved issues, and test in an isolated environment before production use. Stars and forks alone cannot answer these questions.
Source and freshness
Source: GitHub. Metadata observed 2026-11-01T12:17:46.653Z. Daily imports are snapshots, not real-time monitoring.
Popularity and source listings do not establish security, suitability, licensing rights or benchmark performance.