lhlGitHub/threejs-architecture-effects
An Agent Skill for building interactive, self-assembling 3D architecture with Three.js. 一个用 Three.js 生成可交互、可动态建造 3D 建筑的 Agent Skill。
From the publisher
README & documentation
Source previewRead the project’s overview, installation instructions and usage examples. The original README is the source of truth.
Portable Agent Skill by Hailey. It builds a real, orbitable Three.js building that assembles itself: brick courses, timber frame, dougong, layered eaves, procedural PBR materials, and close-up cameras. 中文:给 Codex / Claude Code / Cursor 用的开源 skill。输出是可运行的三维古建网站,不是贴图揭幕,也不需要 API key。 [](https://github.com/lhlGitHub/threejs-architecture-effects/blob/main/assets/preview.mp4) Watch the full 20s demo → GitHub README cannot play a repo .mp4 inline, so the motion preview is a GIF. Click it (or the link) to play the full video. The bundled clock tower is a working example, not a historical reconstruction and not the only design this skill can make. Copy this folder into the agent skills directory, then start a…
Read the full README ↗ · Preview checked 2026-09-25T12:45:40.893Z
Inside the original README — Document outline
- threejs-architecture-effects
- What you get
- Install
- Run the starter without an agent
- How construction works
- Layout
- Limits
- License
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What this repository does
An Agent Skill for building interactive, self-assembling 3D architecture with Three.js. 一个用 Three.js 生成可交互、可动态建造 3D 建筑的 Agent Skill。
Repository facts
- Owner
- lhlGitHub
- Primary language
- TypeScript
- Stars
- 285
- Forks
- 46
- Open issues + pull requests
- 0
- License
- MIT
- Archived
- No
- Default branch
- main
- Created
- 2026-09-22T03:01:05.000Z
- Last push
- 2026-09-22T03:27:27.000Z
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