maanHimself/OpenDLSS-NR

A Vulkan reimplementation of NVIDIA's DLSS 5 Neural Rendering network, bit-exact against the original.

Open original source ↗

From the publisher

README & documentation

Source preview

Read the project’s overview, installation instructions and usage examples. The original README is the source of truth.

A Vulkan reimplementation of NVIDIA's DLSS 5 Neural Rendering network, bit-exact against the original. The same 71-block Swin / ViT network as DLSS-NR build 310.8.0, running FP8 on the tensor cores. The intermediates match too, not just the final image: all 75 block boundaries, byte for byte. ports/browser-webgpu/ is a second, independent implementation: the same bytes in a browser, with no tensor cores and no FP8. You supply the weights, as a model directory in the layout described below. A U-net of shifted-window transformer blocks with a global ViT at the bottom: 71 blocks over six pooling levels, FP8 (E4M3) activations with FP16 accumulation, 141 MiB of weights. It is a generative neural rendering network (NVIDIA's term): it re-renders the frame the engine already drew, generating detail from injected noise and adjusting tone, structure and skin under a style setting. Input and output are the same resolution; it is not…

maanHimself/OpenDLSS-NR on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-09-23T12:42:25.410Z

Inside the original README — Document outline
  1. OpenDLSS-NR
  2. The network
  3. Build and run
  4. Performance
  5. What is here
  6. Requirements
  7. Model directory
  8. Fixtures
  9. Tuning switches
  10. Documentation
  11. Not affiliated with NVIDIA
  12. License

Headings are captured from the source. Links open the publisher’s document, not a locally hosted copy.

Links from the README

References supplied by the publisher, not independently verified endorsements. Check the destination before downloading files or entering credentials.

Documentation belongs to its respective authors. Reported project/model license: MIT. A listing is not a grant of reuse or training rights. Confirm the document’s own terms at the source.

What this repository does

A Vulkan reimplementation of NVIDIA's DLSS 5 Neural Rendering network, bit-exact against the original.

Repository facts

Owner
maanHimself
Primary language
JavaScript
Stars
311
Forks
33
Open issues + pull requests
0
License
MIT
Archived
No
Default branch
main
Created
2026-09-20T22:35:35.000Z
Last push
2026-09-21T16:16:55.000Z

Topics and intended use

No topics were included in the latest source metadata.

Review the README for scope, installation, examples and limitations. We do not run repository code or certify it.

Evaluate before installing

Review licensing and dependencies, inspect recent commits and unresolved issues, and test in an isolated environment before production use. Stars and forks alone cannot answer these questions.

README and project files

Issues and maintenance discussion

Releases and changelog

Source and freshness

Source: GitHub. Metadata observed 2026-09-23T12:03:29.066Z. Daily imports are snapshots, not real-time monitoring.

Popularity and source listings do not establish security, suitability, licensing rights or benchmark performance.

Open original source

Related repositories

affaan-m/ECC

react/react

trekhleb/javascript-algorithms

Snailclimb/JavaGuide

airbnb/javascript

DietrichGebert/ponytail