mateussmeneses/theorder1886-port

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English | Português (Brasil) | Español [](https://ko-fi.com/mateusmeneses) A work-in-progress PC port of The Order: 1886 (PlayStation 4) for Windows 10 and 11. The CPU side is native: the game's original executable runs directly on the PC's processor (the PS4 uses the same x86-64 architecture), and a runtime written for this port replaces the PS4 system libraries, so there is no CPU emulator. The graphics are translated: they run on the shadPS4 video core, which converts the PS4 GPU commands and shaders to Vulkan. This project started as a copy of the God of War III Remastered port and is being adapted to Ready at Dawn's engine. Checked on Windows 11 with an NVIDIA GeForce RTX 5060 Laptop GPU and the dump CUSA00035, version 01.02 (eboot.bin sha256 f742eb17…): renders in the engine (characters, lighting and textures checked in frame dumps). 99th-percentile frame time of about 34.5 ms, and no crash in…

mateussmeneses/theorder1886-port on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-11-01T05:40:31.941Z

Inside the original README — Document outline
  1. The Order: 1886 PC Native Port
  2. Status
  3. Requirements
  4. Building
  5. Playing
  6. Engine options
  7. Controls
  8. Patches
  9. Settings and diagnostics
  10. Tests
  11. How it works
  12. Credits

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Documentation belongs to its respective authors. Reported project/model license: GPL-2.0. A listing is not a grant of reuse or training rights. Confirm the document’s own terms at the source.

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Repository facts

Owner
mateussmeneses
Primary language
C++
Stars
277
Forks
13
Open issues + pull requests
27
License
GPL-2.0
Archived
No
Default branch
master
Created
2026-10-14T18:09:43.000Z
Last push
2026-10-20T21:18:37.000Z

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