microsoft/AirSim

Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research

Open original source ↗

From the publisher

README & documentation

Source preview

Read the project’s overview, installation instructions and usage examples. The original README is the source of truth.

AirSim is a simulator for drones, cars and more, built on Unreal Engine (we now also have an experimental Unity release). It is open-source, cross platform, and supports software-in-the-loop simulation with popular flight controllers such as PX4 & ArduPilot and hardware-in-loop with PX4 for physically and visually realistic simulations. It is developed as an Unreal plugin that can simply be dropped into any Unreal environment. Similarly, we have an experimental release for a Unity plugin. AirSim was conceived and created by Shital Shah with PX4 and hardware-in-loop code contributed by Chris Lovett. Our goal is to develop AirSim as a platform for AI research to experiment with deep learning, computer vision and reinforcement learning algorithms for autonomous vehicles. For this purpose, AirSim also exposes APIs to retrieve data and control vehicles in a platform independent way. Check out the quick 1.5 minute demo Drones in AirSim [](https://youtu.be/-WfTr1-OBGQ) Cars in AirSim…

microsoft/AirSim on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-10-27T19:33:46.959Z

Inside the original README — Document outline
  1. Welcome to AirSim
  2. How to Get It
  3. Windows
  4. Linux
  5. macOS
  6. How to Use It
  7. Documentation
  8. Manual drive
  9. Programmatic control
  10. Gathering training data
  11. Computer Vision mode
  12. Weather Effects

Headings are captured from the source. Links open the publisher’s document, not a locally hosted copy.

Links from the README

References supplied by the publisher, not independently verified endorsements. Check the destination before downloading files or entering credentials.

Documentation belongs to its respective authors. Reported project/model license: Other. A listing is not a grant of reuse or training rights. Confirm the document’s own terms at the source.

What this repository does

Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research

Repository facts

Owner
microsoft
Primary language
C++
Stars
18,589
Forks
4,929
Open issues + pull requests
781
License
Other
Archived
No
Default branch
main
Created
2017-02-14T00:52:29.000Z
Last push
2026-09-15T16:17:06.000Z

Topics and intended use

Owner-supplied topics: ai, airsim, artificial-intelligence, autonomous-quadcoptor, autonomous-vehicles, computer-vision, control-systems, cross-platform, deep-reinforcement-learning, deeplearning, drones, pixhawk, platform-independent, research, self-driving-car, simulator, unreal-engine

Review the README for scope, installation, examples and limitations. We do not run repository code or certify it.

Evaluate before installing

Review licensing and dependencies, inspect recent commits and unresolved issues, and test in an isolated environment before production use. Stars and forks alone cannot answer these questions.

README and project files

Issues and maintenance discussion

Releases and changelog

Source and freshness

Source: GitHub. Metadata observed 2026-11-01T13:20:54.848Z. Daily imports are snapshots, not real-time monitoring.

Popularity and source listings do not establish security, suitability, licensing rights or benchmark performance.

Open original source

Related repositories

tensorflow/tensorflow

ggml-org/llama.cpp

react/react-native

electron/electron

godotengine/godot

opencv/opencv