microsoft/AirSim
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
From the publisher
README & documentation
Source previewRead the project’s overview, installation instructions and usage examples. The original README is the source of truth.
AirSim is a simulator for drones, cars and more, built on Unreal Engine (we now also have an experimental Unity release). It is open-source, cross platform, and supports software-in-the-loop simulation with popular flight controllers such as PX4 & ArduPilot and hardware-in-loop with PX4 for physically and visually realistic simulations. It is developed as an Unreal plugin that can simply be dropped into any Unreal environment. Similarly, we have an experimental release for a Unity plugin. AirSim was conceived and created by Shital Shah with PX4 and hardware-in-loop code contributed by Chris Lovett. Our goal is to develop AirSim as a platform for AI research to experiment with deep learning, computer vision and reinforcement learning algorithms for autonomous vehicles. For this purpose, AirSim also exposes APIs to retrieve data and control vehicles in a platform independent way. Check out the quick 1.5 minute demo Drones in AirSim [](https://youtu.be/-WfTr1-OBGQ) Cars in AirSim…
Read the full README ↗ · Preview checked 2026-10-27T19:33:46.959Z
Inside the original README — Document outline
- Welcome to AirSim
- How to Get It
- Windows
- Linux
- macOS
- How to Use It
- Documentation
- Manual drive
- Programmatic control
- Gathering training data
- Computer Vision mode
- Weather Effects
Headings are captured from the source. Links open the publisher’s document, not a locally hosted copy.
Links from the README
References supplied by the publisher, not independently verified endorsements. Check the destination before downloading files or entering credentials.
- ![AirSim Drone Demo Video
- ![AirSim Car Demo Video
- use precompiled binaries
- detailed documentation
- Video - Setting up AirSim with Pixhawk Tutorial
- Video - Using AirSim with Pixhawk Tutorial
- AirSim paper (FSR 2017 Conference)
- Contribution Guidelines
- API to list all assets
- movetoGPS API
- simSetKinematics API
- Control manual camera speed through the keyboard
Documentation belongs to its respective authors. Reported project/model license: Other. A listing is not a grant of reuse or training rights. Confirm the document’s own terms at the source.
What this repository does
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
Repository facts
- Owner
- microsoft
- Primary language
- C++
- Stars
- 18,589
- Forks
- 4,929
- Open issues + pull requests
- 781
- License
- Other
- Archived
- No
- Default branch
- main
- Created
- 2017-02-14T00:52:29.000Z
- Last push
- 2026-09-15T16:17:06.000Z
Topics and intended use
Owner-supplied topics: ai, airsim, artificial-intelligence, autonomous-quadcoptor, autonomous-vehicles, computer-vision, control-systems, cross-platform, deep-reinforcement-learning, deeplearning, drones, pixhawk, platform-independent, research, self-driving-car, simulator, unreal-engine
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Source and freshness
Source: GitHub. Metadata observed 2026-11-01T13:20:54.848Z. Daily imports are snapshots, not real-time monitoring.
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