op7418/guizang-game-skill

歸藏 Game Skill:让 AI 从零做出能在浏览器里玩的 3D 动作游戏,附可玩演示《雾锁山门》。Agent skill for Claude Code / Codex that builds a playable browser 3D action game with AI-generated assets (three.js, single-HTML). Playable demo included.

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让 AI 从零做出一个能在浏览器里玩的 3D 动作游戏 English · 简体中文 [](https://op7418.github.io/guizang-game-skill/) [](LICENSE) [](https://github.com/op7418/guizang-game-skill/stargazers) 上面这段是演示游戏《雾锁山门》里的实机画面。点这里直接玩,电脑和手机都能打开,不用安装。 一个给 AI 编程助手(Claude Code、Codex 等)用的 Skill。装上之后,对它说"做一个武侠题材的俯视角 3D 动作游戏",它会按一套走通过的流程去做:先问清楚你要什么,接上你手头的素材生成工具,自己推进画面、自己截图核对,最后把游戏打包成一个网页文件。 Skill 里写的不是理论,是我用 Fable 5.2 花一个下午做出《雾锁山门》的过程中踩过的坑,和最后留下来的做法。那次大约 6 小时、4.5 亿 Token(其中一部分是 Opus 5.5 跑的测试),很多都花在了返工和试错上。这个 Skill 的目的就是让你和你的 AI 少走这些弯路。 一个仙侠题材的俯视角 3D…

op7418/guizang-game-skill on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-11-14T16:22:57.852Z

Inside the original README — Document outline
  1. 歸藏 Game Skill
  2. 这是什么
  3. 演示游戏:雾锁山门
  4. 这个 Skill 帮你做什么
  5. 安装
  6. 需要准备
  7. 流程
  8. 目录
  9. 先说清楚的事
  10. 许可
  11. 作者

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Documentation belongs to its respective authors. Reported project/model license: AGPL-3.0. A listing is not a grant of reuse or training rights. Confirm the document’s own terms at the source.

What this repository does

歸藏 Game Skill:让 AI 从零做出能在浏览器里玩的 3D 动作游戏,附可玩演示《雾锁山门》。Agent skill for Claude Code / Codex that builds a playable browser 3D action game with AI-generated assets (three.js, single-HTML). Playable demo included.

Repository facts

Owner
op7418
Primary language
JavaScript
Stars
336
Forks
50
Open issues + pull requests
3
License
AGPL-3.0
Archived
No
Default branch
main
Created
2026-11-11T16:28:54.000Z
Last push
2026-11-11T18:22:31.000Z

Topics and intended use

Owner-supplied topics: 3d-game, action-game, agent-skills, ai-agents, ai-generated, browser-game, claude-code, claude-skills, codex, game-development, gamedev, html5-game, threejs, tripo, vibe-coding, webgl, wuxia

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Source: GitHub. Metadata observed 2026-11-14T12:24:55.365Z. Daily imports are snapshots, not real-time monitoring.

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