rehan-remade/universal-modder

Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.

Open original source ↗

Older snapshot: check the original source for current information.

From the publisher

README & documentation

Source preview

Read the project’s overview, installation instructions and usage examples. The original README is the source of truth.

Skills, tools and a shared knowledge base that let any AI coding agent mod almost any PC game you own. The agent finds the game, works out the engine and the route, reads the real code, builds the mod, makes art, 3D and sound with fal, tests it in the running game, cuts the video, and writes down what it learned for the next agent. Coming next: the mod hub at universalmodder.com. Publish your mods, remix other people's, and make new ones. Share what you make, get help, and follow along: Pick your agent. Each gets the same skills (Agent Skills format), the fal MCP server, and the um CLI. Inside a clone, each agent finds the skills where it looks for them: .agents/skills (Codex, Gemini CLI, Copilot, Cursor, OpenCode) and .claude/skills (Claude Code) are copies of skills/. Instructions are in AGENTS.md, which CLAUDE.md and GEMINI.md point to. MCP config…

rehan-remade/universal-modder on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-11-12T18:09:43.344Z

Inside the original README — Document outline
  1. Install
  2. Try it
  3. A knowledge base that AIs write for AIs
  4. What's inside
  5. Built with it
  6. Rules it follows
  7. Made a mod with it?
  8. Credits
  9. Star history

Headings are captured from the source. Links open the publisher’s document, not a locally hosted copy.

Links from the README

References supplied by the publisher, not independently verified endorsements. Check the destination before downloading files or entering credentials.

Documentation belongs to its respective authors. Reported project/model license: MIT. A listing is not a grant of reuse or training rights. Confirm the document’s own terms at the source.

What this repository does

Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.

Repository facts

Owner
rehan-remade
Primary language
Python
Stars
9,220
Forks
1,031
Open issues + pull requests
22
License
MIT
Archived
No
Default branch
main
Created
2026-09-30T05:00:35.000Z
Last push
2026-10-30T05:42:48.000Z

Topics and intended use

Owner-supplied topics: age-of-empires, claude-code, claude-code-plugin, fal, game-assets, game-modding, mcp, modding, reverse-engineering, tmodloader

Review the README for scope, installation, examples and limitations. We do not run repository code or certify it.

Evaluate before installing

Review licensing and dependencies, inspect recent commits and unresolved issues, and test in an isolated environment before production use. Stars and forks alone cannot answer these questions.

README and project files

Issues and maintenance discussion

Releases and changelog

Source and freshness

Source: GitHub. Metadata observed 2026-10-30T12:17:28.121Z. Daily imports are snapshots, not real-time monitoring.

Popularity and source listings do not establish security, suitability, licensing rights or benchmark performance.

Open original source

Related repositories

public-apis/public-apis

EbookFoundation/free-programming-books

donnemartin/system-design-primer

vinta/awesome-python

practical-tutorials/project-based-learning

NousResearch/hermes-agent