rehan-remade/universal-modder

Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.

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README & documentation

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Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own. It finds the game, works out the engine and the modding route, reads the real code, builds the mod, generates art, 3D and sound with fal, tests it in the running game, and cuts the showcase video. As a Claude Code plugin (recommended): Or clone it and run Claude inside it (works with Codex/Cursor via AGENTS.md too): Then give it a fal API key for assets. It powers both the bundled fal MCP server and the um fal CLI: You also need Python 3.10+ and ffmpeg. uv is recommended; the CLI sets up its own env with it. Blender is needed for 3D → sprite renders. Windows games are driven natively or from WSL. Claude starts with the mod-any-game skill and runs the same loop every time: recon, pick a route, set up…

rehan-remade/universal-modder on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-09-30T13:07:15.714Z

Inside the original README — Document outline
  1. Install
  2. Try it
  3. What's inside
  4. Built with it
  5. Rules it follows
  6. Credits

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What this repository does

Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.

Repository facts

Owner
rehan-remade
Primary language
Python
Stars
208
Forks
8
Open issues + pull requests
0
License
MIT
Archived
No
Default branch
main
Created
2026-09-30T05:00:35.000Z
Last push
2026-09-30T05:00:42.000Z

Topics and intended use

Owner-supplied topics: age-of-empires, claude-code, claude-code-plugin, fal, game-assets, game-modding, mcp, modding, reverse-engineering, tmodloader

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Source: GitHub. Metadata observed 2026-09-30T12:05:16.119Z. Daily imports are snapshots, not real-time monitoring.

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