ryderclanky/BotW-Native
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
Older snapshot: check the original source for current information.
From the publisher
README & documentation
Source previewRead the project’s overview, installation instructions and usage examples. The original README is the source of truth.
https://github.com/user-attachments/assets/1b7d6766-425b-4e4b-833a-cb3c60369226 Breath of the Wild (Wii U) running on Windows 10 and Windows 11 with Vulkan. The PowerPC game code is statically recompiled to C++ and runs on a Cafe OS runtime. Cemu's Latte GPU layer draws through Vulkan. There is no emulator and no JIT. This is work in progress and not a full-game release. Tested on a recent NVIDIA laptop GPU, from a USA v208 (1.5.0) game folder, at about 60 fps: Not working or not confirmed yet: incomplete. a recent NVIDIA laptop GPU. pthreads, so the build is MinGW gcc. MSVC and clang-cl are not supported. as an already-extracted game folder. The recompiler and the game patches match that executable. The folder has three directories in it: Check the executable: Open an UCRT64 shell from MSYS2 (not the MSYS or MINGW64 shell). If SDL3 or glslang is missing, CMake fetches SDL 3.4 and glslang 15.1. fmt from…
Read the full README ↗ · Preview checked 2026-10-27T13:23:22.963Z
Inside the original README — Document outline
- BotW Recompiled for Windows
- What works
- Requirements
- Build on Windows
- Run
- Controls
- Environment variables
- Known issues
- Contributing and bug reports
- Credits and origins
Headings are captured from the source. Links open the publisher’s document, not a locally hosted copy.
Links from the README
References supplied by the publisher, not independently verified endorsements. Check the destination before downloading files or entering credentials.
Documentation belongs to its respective authors. Reported project/model license: MIT. A listing is not a grant of reuse or training rights. Confirm the document’s own terms at the source.
What this repository does
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
Repository facts
- Owner
- ryderclanky
- Primary language
- C++
- Stars
- 291
- Forks
- 15
- Open issues + pull requests
- 12
- License
- MIT
- Archived
- No
- Default branch
- main
- Created
- 2026-10-23T21:41:37.000Z
- Last push
- 2026-10-25T19:19:37.000Z
Topics and intended use
Owner-supplied topics: breath-of-the-wild, cpp, game-preservation, powerpc, recompilation, static-recompilation, vulkan, wii-u, windows, zelda
Review the README for scope, installation, examples and limitations. We do not run repository code or certify it.
Evaluate before installing
Review licensing and dependencies, inspect recent commits and unresolved issues, and test in an isolated environment before production use. Stars and forks alone cannot answer these questions.
Source and freshness
Source: GitHub. Metadata observed 2026-10-30T12:16:30.730Z. Daily imports are snapshots, not real-time monitoring.
Popularity and source listings do not establish security, suitability, licensing rights or benchmark performance.