sebbbi/NoGraphicsAPI

Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.

Open original source ↗

Older snapshot: check the original source for current information.

From the publisher

README & documentation

Source preview

Read the project’s overview, installation instructions and usage examples. The original README is the source of truth.

NoGraphicsAPI is a C++20 graphics library for Metal 4 devices and Vulkan 1.4 devices with VKEXTdescriptorheap and VKEXTmeshshader. It implements the ideas in Sebastian Aaltonen's No Graphics API with GPU pointers, descriptor heaps, and shared Slang shaders. The goal is to make GPU programming feel more like working with ordinary memory and data structures: GPU pointers for data, heap indices for textures, and one GPU pointer to the arguments of each draw or dispatch. Metal and Vulkan are supported native backends. CMake selects Metal on macOS/iOS and Vulkan on Windows/Linux. Both use the same C++ API and Slang sources. Windows and macOS include windowed examples; Linux currently supports headless use. A conventional renderer creates buffer objects, describes vertex and resource-binding layouts, and assembles bindings before drawing. The blog asks how much of this machinery modern bindless hardware still needs. NoGraphicsAPI makes that alternative data model the foundation of the library:…

sebbbi/NoGraphicsAPI on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-10-29T19:38:20.086Z

Inside the original README — Document outline
  1. NoGraphicsAPI
  2. What changes from classic rendering?
  3. What a draw's data looks like
  4. Native implementations
  5. Hardware requirements
  6. Metal
  7. Vulkan 1.4
  8. macOS installation and quick start
  9. Windows installation and quick start
  10. Examples
  11. Documentation
  12. License

Headings are captured from the source. Links open the publisher’s document, not a locally hosted copy.

Links from the README

References supplied by the publisher, not independently verified endorsements. Check the destination before downloading files or entering credentials.

Documentation belongs to its respective authors. Reported project/model license: MIT. A listing is not a grant of reuse or training rights. Confirm the document’s own terms at the source.

What this repository does

Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.

Repository facts

Owner
sebbbi
Primary language
C++
Stars
1,562
Forks
50
Open issues + pull requests
6
License
MIT
Archived
No
Default branch
main
Created
2026-08-31T14:14:12.000Z
Last push
2026-09-29T20:27:45.000Z

Topics and intended use

No topics were included in the latest source metadata.

Review the README for scope, installation, examples and limitations. We do not run repository code or certify it.

Evaluate before installing

Review licensing and dependencies, inspect recent commits and unresolved issues, and test in an isolated environment before production use. Stars and forks alone cannot answer these questions.

README and project files

Issues and maintenance discussion

Releases and changelog

Source and freshness

Source: GitHub. Metadata observed 2026-09-30T12:05:19.009Z. Daily imports are snapshots, not real-time monitoring.

Popularity and source listings do not establish security, suitability, licensing rights or benchmark performance.

Open original source

Related repositories

tensorflow/tensorflow

ggml-org/llama.cpp

react/react-native

electron/electron

godotengine/godot

opencv/opencv