snuri00/ps2-web-recomp

PS2 games in the browser: static recompilation to WebAssembly with a native runtime

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PlayStation 2 games running in the browser through static recompilation. The game's Emotion Engine machine code is translated ahead of time into C++ and compiled to WebAssembly, so the main CPU is never interpreted; the rest of the console, its operating system and hardware, is emulated by a runtime that draws with WebGPU. Watch the full recording (1:24) This is the sibling of psp-web-recomp and follows the same method. The first title brought up this way is Gran Turismo 4, chosen because it is one of the most demanding games on the system: it leans on both vector units, on exact floating point behaviour for its replays and license tests, and on graphics tricks that read rendered images back as palettes. It plays from boot through the opening movie, the menus and races, with music and sound effects, and saves to a memory card kept in the browser. A race…

snuri00/ps2-web-recomp on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-10-28T05:26:52.901Z

Inside the original README — Document outline
  1. PS2 Web Recomp
  2. How it works
  3. Lessons from making it fast
  4. A second game
  5. Port a game of your own
  6. Browsers
  7. Playing natively
  8. Saves
  9. Playing together
  10. Hosting
  11. Legal
  12. Credits

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What this repository does

PS2 games in the browser: static recompilation to WebAssembly with a native runtime

Repository facts

Owner
snuri00
Primary language
C++
Stars
903
Forks
80
Open issues + pull requests
1
License
MIT
Archived
No
Default branch
main
Created
2026-10-08T07:06:56.000Z
Last push
2026-10-15T06:24:03.000Z

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