snuri00/psp-web-recomp
PSP games in the browser, static recompilation to WebAssembly, an HLE kernel and a WebGL2 renderer
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README & documentation
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PSP games running in the browser. The game's MIPS machine code is translated ahead of time into C++, compiled to WebAssembly, and linked against a small reimplementation of the PSP's operating system and graphics chip that draws with WebGL2. Watch the full recording (1:46) The first title brought up this way is God of War: Chains of Olympus. It plays from boot through the menus, cutscenes and combat, at 60 frames per second in the scenes measured so far in Chrome and Firefox on a laptop, at up to four times the PSP's resolution, and on phones with on-screen touch controls. Music, speech and sound effects work. Movies are skipped for now. God of War: Ghost of Sparta followed through the same scripts. It needed the PSP's DRM decryption for one small file, a handful of system calls and a lighting fix, and no performance work: it runs at 55…
Read the full README ↗ · Preview checked 2026-10-28T12:35:56.660Z
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What this repository does
PSP games in the browser, static recompilation to WebAssembly, an HLE kernel and a WebGL2 renderer
Repository facts
- Owner
- snuri00
- Primary language
- C++
- Stars
- 299
- Forks
- 13
- Open issues + pull requests
- 0
- License
- MIT
- Archived
- No
- Default branch
- main
- Created
- 2026-10-07T11:21:20.000Z
- Last push
- 2026-10-14T06:49:22.000Z
Topics and intended use
Owner-supplied topics: emscripten, god-of-war, psp, recompilation, static-recompilation, webassembly, webgl2
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Source and freshness
Source: GitHub. Metadata observed 2026-10-14T12:08:15.655Z. Daily imports are snapshots, not real-time monitoring.
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