xsolla-baku-gametech-hackathon/team-enthuzone

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[](https://nextjs.org/) [](https://nodejs.org/) [](https://www.mongodb.com/) [](https://ai.google.dev/) [](https://discord.js.org/) [](https://unity.com/) [](LICENSE) In modern game development, studios suffer from two disconnected silos of player feedback: GoBuster bridges this gap. By coupling Google Gemini 2.5 Flash with deterministic mathematical correlation engines, the platform ingests live community feedback from Discord alongside real-time gameplay telemetry from Unity 3D, correlates player complaints with empirical dropoff anomalies, and delivers prioritized, evidence-backed issues and actionable patch advice to Game Designers, Product Managers, and QA Leads. All architecture, user flow, API, and setup documentation are organized in the docs/ hub: Express.js backend with MongoDB replica-set transactions, multi-tenant RBAC, and ingestion webhooks. Microservice running Google Gemini 2.5 Flash for structured JSON classification and deterministic correlation math.…

xsolla-baku-gametech-hackathon/team-enthuzone on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-11-01T08:57:52.913Z

Inside the original README — Document outline
  1. 🐶 GoBuster
  2. AI-Powered Game Analytics & Telemetry Correlation Platform
  3. 🌟 Executive Summary
  4. 🏗️ End-to-End System Architecture
  5. 📚 Comprehensive Documentation Hub
  6. 🚀 The 5 Core Components & Quick Start
  7. 1. 🖥️ Core Platform Server (server/)
  8. 2. 🧠 AI Intelligence Service (ai-service/)
  9. 3. 🤖 Discord Bot Relay (discord-bot/)
  10. 4. 🎮 Unity 3D Game Client (game/)
  11. 5. 📊 Operations Dashboard & Landing (client/dashboard/)
  12. 💡 How It Works: The 5-Step Intelligence Loop

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Owner
xsolla-baku-gametech-hackathon
Primary language
TypeScript
Stars
254
Forks
0
Open issues + pull requests
0
License
Not reported — inspect the license file
Archived
No
Default branch
main
Created
2026-09-09T11:28:46.000Z
Last push
2026-09-11T08:17:40.000Z

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