koskokos/rush-soldier

reinforcement-learning model by koskokos

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A soldier network for rush, a 2D team shooter for 500 v 500 battles with control points (code, world, viewer and training: https://github.com/MedDevSystems/rush-arena). One network plays every soldier of an army, all 8 classes (the class is part of the observation). The army is commanded by the heuristic army commander of the rush package (respawn points, which control point each squad of 8 takes); the network observes its order and fights. Per soldier and decision (every 4 frames at 60 fps): a transformer over entity tokens (nearest allies and enemies, bullets, control points, last-seen enemies, wall grids), an LSTM, and a state-conditioned attention readout over further tokens (up to 56 soldiers, the 32 most dangerous bullets, a 17 × 17 coarse map of the battle); four action heads — move (9), fire (2), turn (7, fine and coarse), dash (2) — masked by the rules. 1.7 M parameters. config.json carries…

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  1. rush-soldier
  2. Use
  3. Model
  4. Training
  5. Limitations
  6. License

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Model overview

koskokos/rush-soldier is a reinforcement-learning model repository published by koskokos on Hugging Face. The source reports the pytorch library.

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Model facts

Task
reinforcement-learning
Library
pytorch
Recent downloads (30 days)
0
Cumulative likes
0
Hugging Face trending score
0
Reported safetensors parameters
1,677,947
Architecture
Not reported
License
mit
Access
Not gated by Hugging Face
Created
2026-09-29T06:36:57.000Z
Last modified
2026-09-29T06:37:03.000Z

Compatibility and lineage

Language coverage was not reported.

Base-model lineage was not included.

Parameter count is not a RAM/VRAM requirement. Check precision, quantization, context length and runtime compatibility in the model card; no hardware or API-cost claim is inferred here.

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Model card and usage instructions

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Source and freshness

Source: Hugging Face Hub. Metadata observed 2026-09-29T06:38:10.429Z. Daily imports are snapshots, not real-time monitoring.

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