lovisdotio/video-to-game

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A skill that teaches coding agents to turn a gameplay video into a real game you can play in the browser. A video model designs the game (its look, camera and one memorable mechanic); the agent studies the clip frame by frame, generates every image, 3D model and sound with fal to match it, writes the game in Three.js, then plays it with the keyboard and films its best seconds as proof. It works with Claude Code, Codex, Cursor, Gemini and others. Play the 31 games: fal-video-to-game.vercel.app 31 original games, every one rebuilt from a 10 to 15 s video generated with MiniMax H3 Max on fal: 1,013 fal calls (594 images, 194 3D models, 290 sounds and music tracks), 202 USD in total, about 6 USD per game. Every game is a single index.html with Three.js and nothing else: no engine, no template, no other library. Agents cannot design…

lovisdotio/video-to-game on GitHub A short preview, not the full document.

Read the full README ↗ · Preview checked 2026-10-31T12:57:59.654Z

Inside the original README — Document outline
  1. Video to Game
  2. Why
  3. The gallery
  4. Install
  5. Use
  6. Layout
  7. Credits

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Repository facts

Owner
lovisdotio
Primary language
HTML
Stars
392
Forks
50
Open issues + pull requests
1
License
MIT
Archived
No
Default branch
main
Created
2026-10-29T03:46:38.000Z
Last push
2026-10-29T03:46:55.000Z

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